A Conceptual Framework to Support a New Collaborative Design Process for Immersive Technology Integration in Museum Exhibitions
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-43404-4_11
Reference63 articles.
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2. Kang, Y., Yang, K.C.C.: Framing digital reality technology applications among museums during COVID-19 pandemic: a comparative text mining research. In: Pillai, A.S., Guazzaroni, G. (eds.) Extended Reality Usage During COVID 19 Pandemic, pp. 109–125. Springer International Publishing, Cham (2022). https://doi.org/10.1007/978-3-030-91394-6_8
3. He, Z., Wu, L. and Li, X.: When art meets tech: the role of augmented reality in enhancing museum experiences and purchase intentions. Tour. Manage. (2018)
4. Han, D.-I., tom Dieck, C., Jung, T.: Augmented Reality Smart Glasses (ARSG) visitor adoption in cultural tourism. Leisure Stud. 38(5), 628–633 (2019)
5. TATE, Modigliani VR: The Ochre Atelier. https://www.tate.org.uk/whats-on/tate-modern/modigliani/modigliani-vr-ochre-atelier. Accessed 1 May 2023
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