Visitor’s Museum Experience Model in Mixed Reality Environment from the Perspective of 4E Cognition

Author:

Long Ren,Han WenyiORCID,Jiang Ao,Zeng Xin

Publisher

Springer Nature Switzerland

Reference24 articles.

1. Olsson, T., Ihamäki, P., Lagerstam, E., Ventä-Olkkonen, L., Väänänen-Vainio-Mattila, K.: User expectations for mobile mixed reality services: an initial user study. In: European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments. 1–9. VTT Technical Research Centre of Finland, FI-02044 VTT, FIN (2009)

2. Li, Y.-C., Liew, A.W.-C., Su, W.-P.: The digital museum: Challenges and solution. In: 2012 8th International Conference on Information Science and Digital Content Technology (ICIDT2012), pp. 646–649 (2012)

3. Galani, A.: Mixed reality museum visits: using new technologies to support co-visiting for local and remote visitors (2003)

4. He, Z., Wu, L., Li, X.: (Robert): When art meets tech: the role of augmented reality in enhancing museum experiences and purchase intentions. Tour. Manag. 68, 127–139 (2018). https://doi.org/10.1016/j.tourman.2018.03.003

5. Hovhannisyan, G., Henson, A., Sood, S.: Enacting virtual reality: the philosophy and cognitive science of optimal virtual experience. In: Schmorrow, D.D., Fidopiastis, C.M. (eds.) Augmented Cognition, vol. 11580, pp. 225–255. Springer International Publishing, Cham (2019). https://doi.org/10.1007/978-3-030-22419-6_17

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