Blockchain for Gaming

Author:

Attaran Mohsen,Gunasekaran Angappa

Publisher

Springer International Publishing

Reference6 articles.

1. Crecente B (2018) Nearly 70% of Americans play video games, mostly on smartphones (study). September, 11. Retrieved April 25, 2019, from Retrieved April 25, 2019 from https://variety.com/2018/gaming/news/how-many-people-play-games-in-the-u-s-1202936332/

2. Curran B (2019) Blockchain games: the current state of blockchain gaming technology. March 24. Retrieved April 25, 2019, from https://blockonomi.com/blockchain-games/

3. Gilot N (2018) 5 ways Blockchain will transform the gaming industry. Coin J. December 11. Retrieved April 25, 2019, from https://coinjournal.net/guest-post-5-ways-blockchain-will-transform-the-gaming-industry/

4. Katalyse (2018) How Blockchain is completely disrupting the gaming industry. Katalyse. July 22. Retrieved April 25, 2019, from https://medium.com/coinmonks/how-blockchain-is-completely-disrupting-the-gaming-industry-af226f73ee9e

5. Wijman T (2018) Mobile revenues account for more than 50% of the global games market as it reaches $137.9 billion in 2018. Newzoo. April 30. Retrieved April 25, 2019, from https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in-2018-mobile-games-take-half/

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