Content Agnostic Game Engineering: Impact of Stealth Assessment and Content Order on Player Engagement

Author:

Verma Vipin,Craig Scotty D.,Amresh Ashish,Bansal Ajay

Publisher

Springer International Publishing

Reference29 articles.

1. Baron, T.: An Architecture for Designing Content Agnostic Game Mechanics for Educational Burst Games. Ph.D. thesis, Arizona State University (2017)

2. Baron, T., Amresh, A.: Word towers: assessing domain knowledge with non-traditional genres. In: European Conference on Games Based Learning, p. 638. Academic Conferences International Limited (2015)

3. Baron, T., Heath, C., Amresh, A.: Towards a context agnostic platform for design and assessment of educational games. In: European Conference on Games Based Learning, p. 34. Academic Conferences International Limited (2016)

4. Chin, J., Dukes, R., Gamson, W.: Assessment in simulation and gaming: a review of the last 40 years. Simul. Gaming 40(4), 553–568 (2009)

5. Craig, S., D’Mello, S., Gholson, B., Witherspoon, A., Sullins, J., Graesser, A.: Emotions during learning: the first steps toward an affect sensitive intelligent tutoring system. In: E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, pp. 264–268. Association for the Advancement of Computing in Education (AACE) (2004)

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