Author:
Thai Duy-Bao,Huynh Ngoc-Tai
Publisher
Springer Nature Switzerland
Reference33 articles.
1. Karppinen, P.: Meaningful learning with digital and online videos: theoretical perspectives. AACE Rev. 13(3), 233–250 (2005). https://www.learntechlib.org/primary/p/6021
2. Abbas, N.F., Qassim, T.A. : Investigating the effectiveness of youtube as a learning tool among EFL students at Baghdad university. Soc. Sci. Res. Netw. (2020). https://doi.org/10.31235/OSF.IO/MYQDE
3. Gee, J.P.: What video games have to teach us about learning and literacy. Comput. Entertain. 1(1), 20–20 (2003). https://doi.org/10.1145/950566.950595
4. Lauricella, A.R., Gola, A.A.H., Calvert, S.L.: Toddlers’ learning from socially meaningful video characters. Media Psychol. 14(2), 216–232 (2011). https://doi.org/10.1080/15213269.2011.573465
5. Herrero, C.: Conclusion: Present and future directions for video, film and audiovisual media in language teaching. In: Using Film and Media in the Language Classroom, pp. 188–197. Multilingual Matters (2019)