Usage of Real-World Maps for 3D Mobile Games - Transformations and Optimizations
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-71115-2_27
Reference15 articles.
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3. Varinlioglu, G., Sepehr, V.A., Eshaghi, S., Balaban, O., Nagakura, T.: GIS-based educational game through low-cost virtual tour experience – khan game. In: Proceedings of the 27th CAADRIA Conference, Sydney, 9–15 April 2022, pp. 69–78 (2022)
4. Ionescu, G., Valmaseda, J.M.D., Deriaz, M.: GeoGuild: location-based framework for mobile games. In: International Conference on Cloud and Green Computing, Karlsruhe, Germany, pp. 261–265 (2013)
5. Predescu, A., Mocanu, M., Chiru, C.: A case study of mobile games design with a real-world component based on google maps and unity. In: 13th International Conference on Electronics, Computers and Artificial Intelligence (ECAI), Pitesti, Romania, pp. 1–6 (2021)
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