Abstract
AbstractVirtual reality applications are becoming more and more popular. In addition to apparent uses like providing entertainment, VR applications are finding use in fields such as education, engineering, and architecture. The market for VR games used in medicine and sports is also thriving. The applications allow monitoring of an athlete’s progress, training advanced movements specific to a given sport, and are difficult to reproduce during traditional training. A significant advantage of this type of solution is the increased safety of the user and, thus, a lower risk of injury. The article presents a VR application designed for the training of a powerlifting triathlon. This sport consists of three exercises. They are performed by both strength athletes and those training in other sports to prepare for the season properly. Due to the fact that they are simple multi-joint exercises, they fall into the collection of exercises often performed by amateur trainers. Despite their significant popularity and the undoubted advantages of performing them, it is often observed that they are performed incorrectly, which significantly increases the risk of injury. The purpose of the application is to enable safe training and learning of correct movement patterns of powerlifting exercises, regardless of the user’s level of proficiency.
Publisher
Springer Nature Switzerland