Gamification of the Subject Graphical Expression in University Bilingual Degrees

Author:

Guerrero-Miguel Diego-José,Prendes-Gero María-Belén,Álvarez-Fernández Martina-Inmaculada,González-Nicieza Celestino

Publisher

Springer Nature Switzerland

Reference10 articles.

1. Aparicio D, Torres-Barreto ML, Alvarez-Melgarejo M (2018) Competencias ciudadanas desde un enfoque de gamificación (hal-01952203)

2. Parra E, Torres M (2023) La gamificación como recurso didáctico en la enseñanza del diseño. Introducción Antecedentes y contexto. Escuela de Arte y Superior de Diseño de Castelló (España), (2254–7592), 160–173 https://dialnet.unirioja.es/servlet/articulo?codigo=6994674. Web visited in April 16th of 2023

3. Gómez-Jáuregui V, Manchado C, Otero C (2017) Gamification in a graphical engineering course - Learning by playing. (eds) Advances on mechanics, design engineering and manufacturing. Lecture Notes in Mechanical Engineering. Springer, Cham

4. Martín-Parreño J, Seguí-Mas D, Seguí-Mas E (2016) Teacher’s attitude towards and actual use of gamification. Procedia Soc Behav Sci 228:682–688. https://doi.org/10.1016/j.sbspro.2016.07.104

5. Van Roy R, Zaman B (2018) Need-supporting gamification in education: an assessment of motivational effects over time. Comput Educ 127:283–297. https://doi.org/10.1016/j.compedu.2018.08.018

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