1. Betton, V., & Woollard, J. (2018). Teen mental health in an online world: Supporting young people around their use of social media, apps, gaming. Jessica Kingsley Publishers.
2. Chandler, C., Dunford, M., & Bitting, S. J. (2012). Changing young lives through media. The Media Trust. Accessed 15 September 2021, http://www.mediatrust.org/about-media-trust/reports/
3. Dreher, T. (2012). A partial promise of voice: Digital storytelling and the limits of listening [Paper in themed section: The media’s role in social inclusion and exclusion]. Media International Australia Incorporating Culture & Policy, 142, 157–166.
4. Gidley, B. (2007). Beyond the numbers game: Understanding the value of participatory media. In T. Dowmunt, M. Dunford, & N. van Hemert (Eds.), Inclusion through media (pp. 39–61). OpenMute.
5. Ito, M., Baumer, S., Bittanti, M., Boyd, D., Cody, R., Herr-Stephenson, B., Horst, H. A., Lange, P. G., Mahendran, D., Martìnez, K. Z., & Pascoe, C. J. (2010). Hanging out, messing around, and geeking out: Kids living and learning with new media. MIT Press.