Harnessing the Power of Games for Innovation in the Life Sciences

Author:

Schönbohm Avo,Vongsurbchart Tanawat,Teerasatienspon Kan

Publisher

Springer Nature Switzerland

Reference55 articles.

1. Abraham, O., LeMay, S., Bittner, S., Thakur, T., Stafford, H., & Brown, R. (2020). Investigating serious games that incorporate medication use for patients: Systematic literature review. JMIR Serious Games, 8(2), e16096.

2. Abt, C. (1970). Serious games. Viking Compass.

3. Agogué, M., Levillain, K., & Hooge, S. (2015). Gamification of creativity. Exploring the usefulness of serious games for ideation. Creativity and Innovation Management, 24(3), 415–429.

4. Akili. (2022). Meet the Akili Team. Akili. https://www.akiliinteractive.com/who-we-are

5. Akili Interactive Labs Inc. (2020). De Novo classification request for EndeavorRx. https://www.accessdata.fda.gov/cdrh_docs/reviews/DEN200026.pdf

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