A Gait Analysis of a Virtual Reality Inverse Treadmill
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-63089-8_61
Reference18 articles.
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3. Bozgeyikli, E., Raij, A., Katkoori, S., Dubey, R.: Point and teleport locomotion technique for virtual reality. In: 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, pp. 205–216 (2016)
4. Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos.Trans. Roy. Soc. B: Biol. Sci. 364, 3549–3557 (2009)
5. Sun, Q., Kaufman, A., Patney, A., Wei, L.Y., Shapira, O., Lu, J., Asente, P., Zhu, S., Mcguire, M., Luebke, D., et al.: Towards virtual reality infinite walking. ACM Trans. Graph. 37, 1–13 (2018)
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