Steps for Decreasing Noises in Interaction Process with Video Games
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-24709-5_13
Reference19 articles.
1. Wesley, D., Barczak, G.: Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap. CRC Press, Boca Raton (2016)
2. Fullerton, T.: Game Design Workshop: A Playcentric Approach to Creating Innovative Games. CRC Press, Boca Raton (2014)
3. Chen, J.: Flow in games (and everything else). Commun. ACM 50, 31–34 (2007)
4. Csikszentmihalyi, F.: The Psychology of Optimal Experience. Harper and Row, New York (1990)
5. Karpouzis, K., Yannakakis, G.N.: Emotion in Games: Theory and Praxis, vol. 4. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-41316-7
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