Case Study: Game-Based Learning of SPI Manifesto Behavior and Attitude Transformation Using Small-step Good Practices in the “Sugoroku” Game

Author:

Norimatsu So,Oomori Makoto,Mizuta Keiko,Niwa Aiichiro,Anan Yoshiyuki,Endo Kiyoshi

Publisher

Springer Nature Switzerland

Reference14 articles.

1. The SPI Manifesto, Alcala, EuroSPI 2009. https://conference.eurospi.net/index.php/en/manifesto. Accessed 20 April 2024

2. Schweigert, T., Biro, M.: The SPI manifesto and the corresponding ECQA certified SPI manager training. CEUR Workshop Proc. 1368, 34–40 (2015)

3. Norimatsu, S., Wada, N.: Derivation of SPI manifesto principle example from an SPI story. In: Yilmaz, M., Niemann, J., Clarke, P., Messnarz, R. (eds.) Systems, Software and Services Process Improvement. EuroSPI 2020. Communications in Computer and Information Science, vol. 1251. Springer, Cham(2020). https://doi.org/10.1007/978-3-030-56441-4_36

4. de Paula, D., Porto, G.M., de Jesus, F., Ferrari, C., Fabbri, S.C.P.F.: Initiatives and challenges of using gamification in software engineering: a Systematic Mapping. J. Syst. Softw. 173, 110870 (2021). https://doi.org/10.1016/j.jss.2020.110870

5. Kosa, M., Yilmaz, M., O’Connor, R., Clarke, P.: Software engineering education and games: a systematic literature review. J. Univ. Comput. Sci. 22, 1558–1574 (2016)

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