So, You Want to Start a Research Archive?: Ethical Issues Researching and Archiving Video Game History

Author:

Karcher Mary C.

Publisher

Springer International Publishing

Reference64 articles.

1. Alagna, Laura. (2019). Acquiring equipment for obsolete media through crowdsourcing. In Edward Benoit III & Alexandra Eveleigh (Eds.), Participatory archives: Theory and practice (pp. 143–148). Facet Publishing.

2. An Introduction to Video Game Data Mining [Editorial]. (2017, July 21). https://sourcegaming.info/2017/07/21/an-introduction-to-video-game-data-mining/.

3. Bachell, Alasdair, & Matthew, Barr. (2014). Video gamer preservation in the UK: A survey of records management practices. International Journal of Digital Curation, 9(2), 139–170. https://doi.org/10.2218/ijdc.v9i2.294.

4. Barwick, Joanna, James, Dearnley, & Adrienne, Muir. (2011). Playing games with cultural heritage: a comparative case study of the current status of digital game preservation. Games and Culture, 6, 373–390. https://doi.org/10.1177/1555412010391092.

5. Benoit III, Edward, & Alexandra, Eveleigh. (Eds.). (2019). Participatory archives: Theory and practice. Facet Publishing.

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