A Survey of Child-Characters in Contemporary Videogames

Author:

Reay Emma

Publisher

Springer Nature Switzerland

Reference60 articles.

1. Aarseth, E. (2011). “Define real, moron!”: Some remarks on game ontologies. In S. Günzel, M. Liebe, & D. Mersch (Eds.), DIGAREC keynote-lectures 2009/10 (pp. 50–68). Universität Potsdam.

2. A-HA. (1985). Take on me. Hunting high and low. Warner Bros.

3. Beauvais, C. (2015). Mighty child: Time and power in children’s literature (Children's Literature, Culture, and Cognition). John Benjamins Publishing Company.

4. Bishop, R. S. (1990). Windows and mirrors: Children’s books and parallel cultures. Keynote address at reading Conference at California State University.

5. Bizzocchi, J., & Tanenbaum, J. (2009). Well read: Applying close reading techniques to gameplay experiences, in well played: Video games, value, and meaning 1.0 (D. Davidson, Ed.). ETC Press, Carnegie Mellon University.

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