The Use of Gamification Technique in Agile Development Methodology

Author:

Al-Azawi Rula,Joe Sebastin Antony,Al-Obaidy Mohaned,Westlake Jonathan

Publisher

Springer International Publishing

Reference24 articles.

1. Glover, I.: Play as you learn: gamification as a technique for motivating learners. In: World Conference on Educational Multimedia Hypermedia and Telecommunications (2013)

2. Dixon, D., Khaled, R., Nacke, L., Deterding, S.: From game design elements to gamefulness: defining gamification. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9–15. ACM (2010)

3. Fox, J., Hanus, M.D.: Assessing the effects of gamification in the classroom: a longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Comput. Educ. 80, 152–161 (2015)

4. Mora, A., Gonzalez, C.: Methodological proposal for gamification in the computer engineering teaching. In: Computers in Education (SIIE), 2014 International Symposium, pp. 29–34. IEEE (2014)

5. LNCS;A Mora,2016

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