Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know It

Author:

Cacchione Annamaria

Publisher

Springer International Publishing

Reference33 articles.

1. Barncard C (2017) Study finds Pokemon Go players are happier, friendlier. University of Wisconsin-Madison online. https://news.wisc.edu/study-finds-pokemon-go-players-are-happier-friendlier/ . Accessed 30 Oct 2018

2. Barret B (2018) The quiet, steady dominance of Pokemon Go. Wired.com. https://www.wired.com/story/pokemon-go-quiet-steady-dominance/ . Accessed 7 June 2018

3. Bonus JA, Peebles A, Mares M-L, Sarmiento IG (2018) Look on the bright side (of media effects): Pokémon Go as a catalyst for positive life experiences. Media Psychol 21(2):263–287. https://doi.org/10.1080/15213269.2017.1305280

4. Cacchione A (2014) La creatività nel mobile language learning attraverso l’applicazione LingoBee del progetto europeo SIMOLA. EL.LE 3(1):91–111. http://doi.org/10.14277/2280-6792/91p

5. Cacchione A, Procter-Legg E, Petersen SA, Winter M (2015) A proposal for an integrated evaluation framework for mobile language learning: lessons learned from SIMOLA-Situated mobile language learning. J Univers Comput Sci 21(10):1248–1268

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