A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality

Author:

Cecotti HubertORCID

Publisher

Springer Nature Switzerland

Reference31 articles.

1. Barrett, T.: Criticizing Art. Mayfield, Mountain View (1994)

2. Brooke, J.: SUS: a “quick and dirty’’ usability scale. In: Jordan, P.W., Thomas, B., Weerdmeester, B.A., McClelland, A.L. (eds.) Usability Evaluation in Industry. Taylor and Francis, London (1986)

3. Cecotti, H.: Great paintings VR. https://store.steampowered.com/app/1511090/Great_Paintings_VR/. Accessed 14 Jan 2021

4. Cecotti, H., Day-Scott, Z., Huisinga, L., Gordo-Pelaez, L.: Virtual reality for immersive learning in art history. In: Proceedings of the 6th International Conference of the Immersive Learning Research Network, pp. 1–7 (2020)

5. Cecotti, H.: Cultural heritage in fully immersive virtual reality. Virtual Worlds 1(1), 82–102 (2022). https://doi.org/10.3390/virtualworlds1010006. https://www.mdpi.com/2813-2084/1/1/6

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