A Data-Driven Approach to Public-Focused Digital Narratives for Cultural Heritage

Author:

Basaraba Nicole,Edmond Jennifer,Conlan Owen,Arnds Peter

Publisher

Springer International Publishing

Reference60 articles.

1. Aasman, Susan, Tom Slootweg, L. M. Melgar Estrada, and Rob Wegter. 2018. “Tales of a Tool Encounter: Exploring Video Annotation for Doing Media History.” VIEW: Journal of European Television History and Culture/E-Journal 7 (14): 73–87.

2. Aitchison, Cara, Nicola E. MacLeod, Nicola E. Macleod, and Stephen J. Shaw. 2014. Leisure and Tourism Landscapes: Social and Cultural Geographies. London: Routledge.

3. Anderson, Eike Falk, Leigh McLoughlin, Fotis Liarokapis, Christopher Peters, C. Petridis, and Sara de Freitas. 2009. “Serious Games in Cultural Heritage.” In The 10th International Symposium on Virtual Reality, Archeaology and Cultural Heritage VAST—State of the Art Reports, edited by M. Ashley and F. Liarokapis, 29–84, 22–25 September, Valletta, Malta.

4. Andreoli, Roberto, Angela Corolla, Armando Faggiano, Delfina Malandrino, Donato Pirozzi, Mirta Ranaldi, Gianluca Santangelo, and Vittorio Scarano. 2017. “A Framework to Design, Develop, and Evaluate Immersive and Collaborative Serious Games in Cultural Heritage.” Journal on Computing and Cultural Heritage (JOCCH) 11 (1): 1–22.

5. Ardissono, Liliana, Tsvi Kuflik, and Daniela Petrelli. 2012. “Personalization in Cultural Heritage: The Road Travelled and the One Ahead.” User Modeling and User-Adapted Interaction 22 (1–2): 73–99.

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