Visualization of Student-Item Interaction Matrix

Author:

Effenberger Tomáš,Pelánek Radek

Publisher

Springer International Publishing

Reference32 articles.

1. Baker, R., Walonoski, J., Heffernan, N., Roll, I., Corbett, A., & Koedinger, K. (2008). Why students engage in “gaming the system” behavior in interactive learning environments. Journal of Interactive Learning Research, 19(2), 185–224.

2. Bowers, A. J. (2010). Analyzing the longitudinal K-12 grading histories of entire cohorts of students: Grades, data driven decision making, dropping out and hierarchical cluster analysis. Practical Assessment, Research, and Evaluation, 15(1), 7.

3. Brusilovsky, P., Somyürek, S., Guerra, J., Hosseini, R., Zadorozhny, V., & Durlach, P. J. (2016). Open social student modeling for personalized learning. IEEE Transactions on Emerging Topics in Computing, 4(3), 450–461.

4. Čechák, J., & Pelánek, R. (2019). Item ordering biases in educational data. In Proceedings of Artificial Intelligence in Education (pp. 48–58). Springer.

5. Coffrin, C., Corrin, L., de Barba, P., & Kennedy, G. (2014). Visualizing patterns of student engagement and performance in MOOCs. In Proceedings of Learning Analytics and Knowledge (pp. 83–92).

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