Author:
Ramakrishnan Varun,McGraw Tim
Publisher
Springer Nature Switzerland
Reference14 articles.
1. Seymour, M.: The science of fluid sims. fxguide (2011). https://www.fxguide.com/fxfeatured/the-science-of-fluid-sims/
2. Gingold, R.A., Monaghan, J.J.: Smoothed particle hydrodynamics: theory and application to non-spherical stars. Mon. Not. R. Astron. Soc. 181(3), 375–389 (1977)
3. Gilroy, J.: Why the Water in ‘Sea of Thieves’ Is So Mesmerizing. Fandom (2018). https://www.fandom.com/articles/sea-of-thieves-water
4. Koschier, D., Bender, J., Solenthaler, B., Teschner, M: A survey on SPH methods in computer graphics. In: Computer Graphics Forum, vol. 41, no. 2, pp. 737–760 (2022)
5. Lee, H., Han, S.: Solving the shallow water equations using 2D SPH particles for interactive applications. Vis. Comput. 26(6), 865–872 (2010). https://doi.org/10.1007/s00371-010-0439-9