Methods for Procedural Terrain Generation: A Review
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Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-21077-9_6
Reference40 articles.
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3. Rose, T.J., Bakaoukas, A.G.: Algorithms and approaches for procedural terrain generation - a brief review of current techniques. In: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), pp. 1–2 (2016)
4. Hendrikx, M., Meijer, S., Van Der Velden, J., Iosup, A.: Procedural content generation for games: a survey. ACM Trans Multimed. Comput. Commun. Appl. 9, 1:1–1:22 (2013)
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