1. Auer, P.: Using confidence bounds for exploitation-exploration trade-offs. J. Mach. Learn. Res. 3, 397–422 (2002)
2. Ayuso, J.L.B.: Integration of general game playing with RL-glue (2012). http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.224.7707&rep=rep1&type=pdf
3. Brown, N., Sandholm, T.: Libratus: the superhuman AI for no-limit poker. In: Proceedings of the 26th International Joint Conference on Artificial Intelligence, pp. 5226–5228 (2017)
4. Clune, J.: Heuristic evaluation functions for general game playing. In: Proceedings of the 22nd AAAI Conference on Artificial Intelligence, pp. 1134–1139 (2007)
5. Cox, E., Schkufza, E., Madsen, R., Genesereth, M.: Factoring general games using propositional automata. In: Proceedings of the IJCAI Workshop on General Intelligence in Game-Playing Agents, pp. 13–20 (2009)