Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned
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Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-23712-7_4
Reference5 articles.
1. Estevez, D., Victores, J., Morante, S., Balaguer, C.: Robot devastation: using DIY low-cost platforms for multiplayer interaction in an augmented reality game. In: Proceedings of 7th International Conference on Intelligence Technology Interactive Entertainment, vol. 15, pp. 1–5 (2015)
2. Oppermann, L., Blum, L., Lee, J.Y., Seo, J.H.: AREEF: multi-player underwater augmented reality experience. In: IEEE Consumer Electronics Society’s International Games Innovations Conference IGIC, pp. 199–202 (2013)
3. Tobar-Muñoz, H., Fabregat, R., Baldiris, S.: Capítulo 10. Method for the co-design of augmented reality game-based learning games with teachers (2016)
4. Tobar-Munoz, H., Baldiris, S., Fabregat, R.: Co design of augmented reality game-based learning games with teachers using co-CreaARGBL method. In: Proceedings - IEEE 16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016, pp. 120–122 (2016)
5. Schwaber, K.: SCRUM development process. In: Sutherland, J., Casanave, C., Miller, J., Patel, P., Hollowell, G. (eds.) Business Object Design and Implementation, pp. 117–134. Springer, London (1997). https://doi.org/10.1007/978-1-4471-0947-1_11
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