A Fast and Layered Real Rendering Method for Human Face Model—D-BRDF
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-23712-7_14
Reference14 articles.
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3. Tongbuasirilai, T., Unger, J., Kurt, M.: Efficient BRDF sampling using projected deviation vector parameterization. In: IEEE International Conference on Computer Vision Workshops (ICCVW), Venice, Italy, pp. 153–158 (2017)
4. Nielsen, J.B., et al.: On optimal, minimal BRDF sampling for reflectance acquisition. ACM Trans. Graph. 34(6), 1–11 (2015)
5. Collin, C., et al.: Computation of polarized subsurface BRDF for rendering. In: Graphics Interface Canadian Information Processing Society, pp. 201–208 (2014)
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