REALISM IN RECOVRY: The Effect of Recorded (360°) and Computer Generated (CG) Environments and Humans in Virtual Reality Exposure Therapy (VRET)

Author:

van Gisbergen Marnix S.,Obermair Klara,Iasonna Laura,Doicaru Miruna,Rashnoodi Shima R.,Campos Fabio,Buwalda Victor J. A.

Publisher

Springer Nature Switzerland

Reference61 articles.

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2. Ally, A.K., Lovatt, M., Meier, P.S., Brennan, A., Holmes, J.: Developing a social practice-based typology of British drinking culture in 2009–2011: implications for alcohol policy analysis. Addict. 111(9), 1568–1579 (2016)

3. Bakar, J.A., Salam, S.N., Zulkifli, A.N., Ahmad, M.K., Ruslan, M.Z.: The effect of 3D realism and meaning making: a conceptual model (2014)

4. Berkman, M.I., Akan, E.: Presence and immersion in virtual reality. Encycl. Comput. Graph. Games 1–10 (2018). https://doi.org/10.1007/978-3-319-08234-9_162

5. Bordnick, P.S., et al.: Assessing reactivity to virtual reality alcohol based cues. Addict. Behav. 33(6), 743–756 (2008)

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