1. Khaddage, F., Lattemann, C.: Artificial intelligence and cloud-based technologies to empower learning “Active Experiments via NetLogo”. In: EdMedia+ Innovate Learning, Association for the Advancement of Computing in Education (AACE), pp. 15–21 (2021)
2. Scherman, R.: COVID-19 and Beyond: From (Forced) Remote Teaching and Learning to the ‘New Normal’ in Higher Education. Lausanne, Switzerland: Frontiers Research Foundation. https://www.frontiersin.org/research-topics/14310/covid-19-and-beyond-from-forced-remote-teaching-and-learning-to-the-new-normal-in-higher-education. Last accessed 25 May 2022
3. Rogers, S.: Virtual reality: The learning aid of the 21st century. https://www.forbes.com/sites/solrogers/2019/03/15/virtual-reality-the-learning-aid-of-the-21st-century/. Last accessed 25 May 2022
4. Biocca, F., Delaney, B.: Immersive virtual reality technology. In: Communication in the age of virtual reality, pp. 57–124. Hillsdale, NJ, US: Lawrence Erlbaum Associates Inc. (1995)
5. Radianti, J., Majchrzak T.A., Fromm, J., Wohlgenannt, I.: A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda Computers & Education 147, 103778 (2020)