Publisher
Springer International Publishing
Reference24 articles.
1. Angiolino, A., Giuliano, L., Sidoti, B.: Inventare destini: i giochi di ruolo per l’educazione; [metodi, esperienze e giochi per iniziare subito a scuola e nei gruppi]. Ed. la Meridiana (2003)
2. Bertolo, M., Mariani, I.: Game and play as means for learning experiences. In: INTED2013 Proceedings, pp. 698–707 (2013)
3. Carter, A.: Using Dungeons and Dragons to integrate curricula in an elementary classroom. In: Ma, M., Oikonomou, A., Jain, L.C. (eds.) Serious Games and Edutainment Applications, pp. 329–346. Springer, London (2011). https://doi.org/10.1007/978-1-4471-2161-9_17
4. Catala, A., Theune, M., Gijlers, H., Heylen, D.: Storytelling as a creative activity in the classroom. In: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, C&C 2017, pp. 237–242. Association for Computing Machinery, New York (2017). https://doi.org/10.1145/3059454.3078857
5. Colglazier, W.: Sustainable development agenda: 2030. Science 349(6252), 1048–1050 (2015). https://doi.org/10.1126/science.aad2333. https://science.sciencemag.org/content/349/6252/1048
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献