Games that Move You: A Cinematic User Experience Evaluation of VR Games
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-61041-7_11
Reference25 articles.
1. Reyes, M.., Dettori, G.: Developing a Media Hybridization based on Interactive Narrative and Cinematic Virtual Reality. Ekphrasis (2067–631X), 22(2) (2019)
2. Nielsen, L.T., et al.: Missing the point: an exploration of how to guide users’ attention during cinematic virtual reality. In: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 229–232, November 2016
3. Tong, L., Lindeman, R.W., Regenbrecht, H.: Viewer’s role and viewer interaction in cinematic virtual reality. Computers 10(5), 66 (2021)
4. Rothe, S., Buschek, D., Hußmann, H.: Guidance in cinematic virtual reality-taxonomy, research status, and challenges. Multimodal Technol. Interact. 3(1), 19 (2019)
5. Elson, M., Breuer, J., Ivory, J.D., Quandt, T.: More than stories with buttons: narrative, mechanics, and context as determinants of player experience in digital games. J. Commun. 64(3), 521–542 (2014)
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