Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox

Author:

Roth Christian,van Nuenen Tom,Koenitz Hartmut

Publisher

Springer International Publishing

Reference47 articles.

1. Hocking, C.: Ludonarrative Dissonance in Bioshock: The Problem of What Game is About. ETC Press, Pittsburgh (2007). http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html

2. Aylett, R.: Emergent narrative, social immersion and “storification”. Presented at the 1st International Workshop on Narrative Interaction for Learning Environments, Edinburgh (2000)

3. Makedonski, B.: Ludonarrative Dissonance: The Roadblock to Realism (2012). https://www.destructoid.com/ludonarrative-dissonance-the-roadblock-to-realism-235197.phtml

4. Hazelight Studios: A Way Out (2013)

5. Klevjer, R.: What is the avatar? Fiction and embodiment in avatar-based singleplayer computer games (2006)

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