Escape from Tolentino During an Earthquake Saving as Many Lives and Cultural Objects as You Can
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Published:2021
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Page:275-282
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ISSN:2367-3370
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Container-title:Makers at School, Educational Robotics and Innovative Learning Environments
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language:
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Author:
Pazzaglia Paola,Scaradozzi David
Abstract
AbstractIn the last five years, the Italian Ministry of Education has placed its focus on digital skills, recognizing them as fundamental and indispensable for the growth of future citizens in the information age. It has thus backed projects aimed at developing computational thinking and digital creativity at school. One of the highest-funded of such projects is “Più vicini al nostro territorio—Valorizziamo i monumenti di Tolentino … giocando con Scratch e App Inventor” (Closer to our territory—appreciating the value of Tolentino’s monuments … while playing on Scratch and App Inventor). In this paper we describe this project, its vertical path, and the results of the first activities, which have already taken place in a primary school. These results show the progression of the skills and competences defined in the National Operational Programme document “For school 2014–2020” (Axis I Education, Objective 10.2, Improving students’ key competences), and those set out in the National Plan for Digital Education.
Publisher
Springer International Publishing
Reference15 articles.
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