Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses – Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality)

Author:

Bubar Eric,Agolini Susan,Jaber Deana,Wright Amanda

Publisher

Springer International Publishing

Reference20 articles.

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3. Mora, A., Riera, D., Gonzalez, C., Arnedo-Moreno, J.: A literature review of gamification design frameworks. In: 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–8 (2015)

4. Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, p. 1722 (2004)

5. Malone T.W.: Making learning fun: a taxonomic model of intrinsic motivations for learning, Conative and Affective Process Analysis (1987). https://ci.nii.ac.jp/naid/10020713867/. Accessed 9 Mar 2021

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