Learning Taxonomy-Based Education Game Design to Deploy Learning Objectives to Game Design: A Case Study of Leadership Education
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Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-52294-0_15
Reference33 articles.
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5. Billinghurst, M., & Kato, H. (2002). How the virtual inspires the real. Communications of the ACM, 45(7), 64–70.
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2.学术分析学术分析
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