Hearing Sounds Through Different Ears: A Video Game Case Study

Author:

Gonzaga Gabriel Dargains

Publisher

Springer Nature Switzerland

Reference18 articles.

1. Bioware.: Dragon Age: Inquisition. EA, [Windows/PlayStation 3/ PlayStation 4/Xbox 360/Xbox One/Xbox Cloud Gaming] (2014)

2. Caesar, R.: The bandwidth of soundness: between sound and image. XXIII Congresso da Associação Nacional de Pesquisa e Pós-Graduação em Música. Natal (2013)

3. Caesar, R.: Sound isn’t a thing in itself, but a carrier for leaking things. Dossiê Sonologia 297–308 (2020)

4. Chang, A.: Games as environmental texts. Qui Parle 19(2), 56–84 (2011)

5. Chion, M.: Audio-Vision: Sound on Screen. Columbia University Press, New York Chichester, West Sussex (1994)

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