Video Games and Adaptation: An Introduction
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-51452-4_14
Reference23 articles.
1. Araújo, N.S.: Literature and videogames: adaptation and reciprocity. Revista Letras Raras 6(3), 222–323 (2017). https://doi.org/10.35572/rlr.v6i3.872
2. Donovan, T.: Replay - The History of Video Games. Yellow Ant, Lewes (2010)
3. Eklund, L.: From Trash to Treasure: exploring how video games are moving from popular culture to cultural heritage. In: Proceedings of DiGRA 2022, pp. 1–16 (2022). https://doi.org/10.5040/9781350960374
4. Fehrle, J.: Introduction: adaptation in a convergence environment. In: Fehrle, J., Schäfke-Zell, W. (eds.) Adaptation in the Age of Media Convergence, pp. 7–30. Amsterdam University Press, Amsterdam (2019). https://doi.org/10.2307/j.ctvpbnqd0.3
5. Flanagan, K.M.: Videogame adaptation. In: Leitch, T. (ed.) The Oxford Handbook of Adaptation Studies, pp. 442–457. Oxford University Press, Oxford (2017). https://doi.org/10.1093/oxfordhb/9780199331000.013.25
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