How Players Develop Computational Thinking While Modeling Character Behaviors in Gameplay

Author:

Pinto Valéria MoreiraORCID,Seiça MarianaORCID,Roque LicínioORCID

Publisher

Springer Nature Switzerland

Reference39 articles.

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2. Leavy, A., Dick, L., MeletiouMavrotheris, M., Paparistodemou, E., Stylianou, E.: The prevalence and use of emerging technologies in STEAM education: a systematic review of the literature. J. Comput. Assist. Learn. (2023). https://doi.org/10.1111/jcal.12806

3. Hallinen, J.: STEM Encyclopedia Britannica (2023)

4. Tytler, R.: STEM education for the twenty-first century. In: Anderson, J., Li, Y. (eds.) Integrated approaches to STEM education: An international perspective, pp. 21–43. Springer International Publishing, Cham (2020). https://doi.org/10.1007/978-3-030-52229-2_3

5. Kwon, H., Vela, K., Williams, A., Barroso, L.: Mathematics and science self-efficacy and STEM careers: a path analysis. J. Math. Educ. 12, 74–89 (2019)

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