Serious Gaming and Policy Gaming

Author:

Georgescu Alexandru,Gheorghe Adrian V.,Piso Marius-Ioan,Katina Polinpapilinho F.

Publisher

Springer International Publishing

Reference23 articles.

1. Ancel, E. (2011). A systemic approach to next generation infrastructure data elicitation and planning using serious gaming methods (Ph.D.). Old Dominion University, United States—Virginia. Retrieved from http://search.proquest.com.proxy.lib.odu.edu/docview/896960555/abstract/C4484A36FA444018PQ/5 .

2. Bedford, T., & Cooke, R. (2001). Probabilistic risk analysis: Foundations and methods. New York, NY: Cambridge University Press.

3. Bekebrede, G. (2010). Experiencing complexity: A gaming approach for understanding infrastructure systems. Delft University of Technology, Delft, The Netherlands. Retrieved from http://resolver.tudelft.nl/uuid:dae75f36-4fb6-4a53-8711-8aab42378878 .

4. Cleland, D., Dray, A., Perez, P., Cruz-Trinidad, A., & Geronimo, R. (2012). Simulating the dynamics of subsistence fishing communities: REEFGAME as a learning and data-gathering computer-assisted role-play game. Simulation & Gaming, 43(1), 102–117. https://doi.org/10.1177/1046878110380890 .

5. deLeon, P. (1975). Scenario designs: An overview. Simulation & Games, 6(1), 39–60. https://doi.org/10.1177/003755007561002 .

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