1. Abraham, B., & Jayemanne, D. (2017). Where are all the CliFi games? Locating digital games response to climate change. Transformations, 30, 74–94.
2. Adams, E. (2009). Fundamentals of game design. Pearson Education.
3. Adams, J. (2012). Inquiry learning? Try a game. Teaching boys at the coal face: Mining key pedagogical approaches. Action Research Report 2012. International Boys’ Schools Coalition. (pp. 5–24).
4. Alexander, L. (2013, November 16). Spector: Go emergent – Game design is not all about you. Gamasutra. https://www.gamasutra.com/view/news/204942/Spector_Go_emergent__game_design_is_not_all_about_you.php. Accessed 30 Mar 2021.
5. Apperley, T., & Jayemane, D. (2012). Game studies’ material turn. Westminster Papers in Communication and Culture, 9(1), 5–25.