eServices and Gaming Industry—Value-Creating Ecologies as Main Factor for Customer Acceptance of Digital Servitization

Author:

Vladorchuk Alex,Schaffhauser-Linzatti Michaela,Mikolasik Marian,Ivanochko Iryna

Publisher

Springer International Publishing

Reference145 articles.

1. Vladorchuk, A.: Value creating ecologies as the main factor for customer acceptance of servitization in creative industries. Master, uniwien (2018)

2. SuperData Research Releases 2017 Year in Review Digital Games and Interactive Media Report. https://www.gamasutra.com/view/pressreleases/313937/SuperData_Research_Releases_2017_Year_in_Review_Digital_Games_and_Interactive_Media_Report.php. Accessed 27 Jan 2021

3. Hearn, G., Pace, C.: Value‐creating ecologies: understanding next generation business systems. Foresight 8, 55–65 (2006). 10/cgvt65

4. Kryvinska, N., Gregus, M.: SOA and its business value in requirements, features, practices and methodologies. Comenius University in Bratislava (2014)

5. Ashforth, B.E., Rogers, K.M., Pratt, M.G., Pradies, C.: Ambivalence in organizations: a multilevel approach. Organ. Sci. 25, 1453–1478 (2014). 10/ggj4x5

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