Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-030-76986-4_5
Reference29 articles.
1. Alam, M., Gale, A., Brown, M., & Kidd, C. (2008). The development and delivery of an industry led project management professional development programme: A case study in project management education and success management. International Journal of Project Management, 26(3), 223–237. https://doi.org/10.1016/j.ijproman.2007.12.005
2. Cano, J. L., & Saenz, M. J. (2003). Project management simulation laboratory: Experimental learning and knowledge acquisition. Production Planning and Control, 14(2), 166–173. https://doi.org/10.1080/0953728031000107644
3. Cicmil, S., Williams, T., Thomas, J., & Hodgson, D. (2006). Rethinking project management: Researching the actuality of projects. International Journal of Project Management, 24(8), 675–686. https://doi.org/10.1016/j.ijproman.2006.08.006
4. Córdoba, J.-R., & Piki, A. (2012). Facilitating project management education through groups as systems. International Journal of Project Management, 30(1), 83–93. https://doi.org/10.1016/j.ijproman.2011.02.011
5. Crawford, L., Morris, P., Thomas, J., & Winter, M. (2006a). Practitioner development: From trained technicians to reflective practitioners. International Journal of Project Management, 24(8), 722–733. https://doi.org/10.1016/j.ijproman.2006.09.010
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