Preserving and Presenting Cultural Heritage Using Off-the-Shelf Software

Author:

Anderson Eike Falk,John David,Mikulski Richard,Redford Adam,Romero Mario

Publisher

Springer International Publishing

Reference39 articles.

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3. Anderson EF (2013) Computer games technology and serious games for the preservation of cultural heritage. In: 3rd international conference of young folklorists: vernacular expressions and analytic categories—abstracts. University of Tartu, pp 11–12

4. Anderson EF, Cousins T (2019) Interactive presentation of archaeology in the historical context and the present—virtual heritage experiences that blend tangible and intangible cultural heritage. In: UK chapter of computer applications and quantitative methods in archaeology

5. Anderson EF, McLoughlin L, Liarokapis F, Peters C, Petridis P, de Freitas S (2010) Developing serious games for cultural heritage: a state-of-the-art review. Virtual Real 14(4):255–275

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1. eXtended Reality for Cultural Heritage;Handbook of Cultural Heritage Analysis;2022

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