Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks

Author:

Koutsabasis Panayiotis,Vosinakis SpyrosORCID

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference42 articles.

1. Anderson EF, McLoughlin L, Liarokapis F, Peters C, Petridis P, de Freitas S (2010) Developing serious games for cultural heritage: a state-of-the-art review. Virtual Real 14(4):255–275

2. Barton AJ, Goeser C (2013) Transforming the art museum experience: gallery one. museums and the web. http://mw2013.museumsandtheweb.com/paper/transforming-the-art-museum-experience-gallery-one-2/

3. Correia N, Romão T, Ricardo A et al (2014) Design of an interactive experience with medieval illuminations: a journey into the beauty and meaning of medieval Portuguese manuscripts. J Comput Cult Herit (JOCCH) 7(2):13

4. Csikszentmihalyi M, Hermanson K (1995) Intrinsic motivation in museums: Why does one want to learn? In: Falk JH, Dierking LD (eds) Public institutions for personal learning: Establishing a research agenda, American Association of Museums, Washington, DC, pp. 67–77

5. De Paolis LT, Aloisio G, Celentano MG, Oliva L, Vecchio P (2011) Experiencing a town of the Middle Ages: an application for the edutainment in cultural heritage. In: 2011 IEEE 3rd international conference on communication software and networks (ICCSN). pp 169–174. IEEE

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