Hands-free multi-type character text entry in virtual reality
Author:
Funder
National Natural Science Foundation of China
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
https://link.springer.com/content/pdf/10.1007/s10055-023-00902-z.pdf
Reference71 articles.
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3. Biener V, Gesslein T, Schneider D, Kawala F, Otte A, Kristensson PO, Pahud M, Ofek E, Campos C, Kljun M et al (2022) Povrpoint: Authoring presentations in mobile virtual reality. IEEE Trans Visual Comput Graphics 28(5):2069–2079. https://doi.org/10.1109/TVCG.2022.3150474
4. Bi X, Smith B.A, Zhai S (2010) Quasi-qwerty soft keyboard optimization. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. CHI ’10, pp. 283–286. Association for Computing Machinery, New York, NY, USA . https://doi.org/10.1145/1753326.1753367
5. Boletsis C, Kongsvik S (2019) Controller-based text-input techniques for virtual reality: An empirical comparison. International Journal of Virtual Reality 19(3), 2–15 . https://doi.org/10.20870/IJVR.2019.19.3.2917
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