Training street-level “sense of scale” as a spatial perception ability in recorded virtual reality: A Solomon four-group design approach
Author:
Funder
National Research Foundation of Korea
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
https://link.springer.com/content/pdf/10.1007/s10055-023-00861-5.pdf
Reference85 articles.
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2. Alexander C, Ishikawa S, Silverstein M, Jacobson M, Fiksdahl-King I, Angel S (1977) A pattern language. Oxford University Press, New York
3. Allcoat D, von Mühlenen A (2018) Learning in virtual reality: Effects on performance, emotion and engagement. Res Learn Technol 26:2140. https://doi.org/10.25304/rlt.v26.2140
4. Arslan AR, Dazkir SS (2017) Technical drafting and mental visualization in interior architecture education. Int J Scholarsh Teach Learn 11:1–10. https://doi.org/10.20429/ijsotl.2017.110215
5. Barmaki R, Yu K, Pearlman R, Shingles R, Bork F, Osgood GM, Navab N (2019) Enhancement of anatomical education using augmented reality: an empirical study of body painting. Anat Sci Educ 12:599–609. https://doi.org/10.1002/ase.1858
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