1. Aldrich C (2005) Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. Wiley, New York
2. Antolín F (2014) Of cereals, poppy, acorns and hazelnuts plant economy among early farmers (5500-2300 cal BC) in the NE of the Iberian Peninsula: an archaeobotanical approach
3. Antolín F, Buxó R, Jacomet S, Navarrete V, Saña M (2014) An integrated perspective on farming in the early Neolithic lakeshore site of La Draga (Banyoles, Spain). Environ Archaeol 19(3):241–255
4. Antoniou A, Lepouras G (2010) Modeling visitors’ profiles: a study to investigate adaptation aspects for museum learning technologies. J Comput Cultural Herit 3(2):7
5. Aroyo L, Brussee R, Rutledge L, Gorgels P, Stash N, Wang Y, Bearman D (2007) Personalized museum experience: the Rijksmuseum use case. In: The International Museums and the Web Conference, San Francisco, USA. Archives & Museum Informatics