Lessons learned from supplementing archaeological museum exhibitions with virtual reality

Author:

Puig AnnaORCID,Rodríguez Inmaculada,Arcos Josep Ll.,Rodríguez-Aguilar Juan A.,Cebrián Sergi,Bogdanovych Anton,Morera Núria,Palomo Antoni,Piqué Raquel

Funder

Fundació Caixa de Pensions ‘La Caixa’

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference49 articles.

1. Aldrich C (2005) Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. Wiley, New York

2. Antolín F (2014) Of cereals, poppy, acorns and hazelnuts plant economy among early farmers (5500-2300 cal BC) in the NE of the Iberian Peninsula: an archaeobotanical approach

3. Antolín F, Buxó R, Jacomet S, Navarrete V, Saña M (2014) An integrated perspective on farming in the early Neolithic lakeshore site of La Draga (Banyoles, Spain). Environ Archaeol 19(3):241–255

4. Antoniou A, Lepouras G (2010) Modeling visitors’ profiles: a study to investigate adaptation aspects for museum learning technologies. J Comput Cultural Herit 3(2):7

5. Aroyo L, Brussee R, Rutledge L, Gorgels P, Stash N, Wang Y, Bearman D (2007) Personalized museum experience: the Rijksmuseum use case. In: The International Museums and the Web Conference, San Francisco, USA. Archives & Museum Informatics

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