Modeling literary culture through interactive digital media

Author:

Edirisinghe Chamari,Zhu Kening,Ranasinghe Nimesha,Khoo Eng Tat,Srivatsan Vidyarth Eluppai,Wijesena Janaka Prasad,Fernando Owen Noel Newton,Cheok Adrian David

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference16 articles.

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2. Bakardjieva M (2003) Virtual togetherness: an everyday-life perspective. Media, Cult & Soc 25(3): 291–313

3. Boguraev B, Kennedy C (1997) Salience-based content characterisation of text documents. In: Advances in automatic text summarization. The MIT Press, Cambridge, MA, USA, pp 2–9

4. Carey JW (1992) Communication as culture: essays on media and society. Routledge, London, UK

5. Cheok AD, Khoo ET, Liu W, Hu XM, Marini P, Zhang XY (2008) Confucius computer: transforming the future through ancient philosophy. In: SIGGRAPH ’08: ACM SIGGRAPH 2008 new tech demos. ACM, New York, pp 11–15

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1. Entertainment, Culture, and Media Art;Handbook of Digital Games and Entertainment Technologies;2016-08-10

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