Using immersive game-based virtual reality to teach fire-safety skills to children

Author:

Smith Shana,Ericson Emily

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference23 articles.

1. Elliott J, Adams L, Bruckman A (2002) No magic bullet: 3D video games in education. In: Proceedings of international conference of the learning sciences 2002. Seattle, WA

2. Ericson E, Smith S (2008) Using immersive virtual environments for realistic life-size fire prevention and safety training for children. In: The 3rd IASTED international conference on human-computer interaction. Innsbruck, Austria, Paper Number 611-053

3. Haller M, Kurka G, Volkert J, Wagner R (1999) omVR—a safety training system for a virtual refinery. In: Proceedings of ISMCR 99. Topical workshop on virtual reality and advanced human robot systems, Tokyo, pp 291–198

4. Kaufmann H, Schmalstieg D, Wagner M (2000) Construct3D: a virtual reality application for mathematics and geometry education. In: Education and information technologies, pp 263–276

5. Ketelhut DJ, Dede C, Clarke J, Nelson B (2006) A multi-user virtual environment for building higher order inquiry skills in science. In: Paper presented at the American Educational Research Association, San Francisco

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