A systematic review of the application of interactive virtual reality to sport
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
http://link.springer.com/article/10.1007/s10055-017-0320-5/fulltext.html
Reference49 articles.
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2. Anderson-Hanley C, Arciero PJ, Brickman AM, Nimon JP, Okuma N, Westen SC, Molly EM, Pence BD, Woods JA, Kramer AF, Zimmerman EA (2012) Exergaming and older adult cognition: a cluster randomized clinical trial. Am J Prev Med 42:109–119. doi: 10.1016/j.amepre.2011.10.016
3. Anderson-Hanley C, Arciero PJ, Barcelos N, Nimon J, Rocha T, Thurin M, Maloney M (2014) Executive function and self-regulated exergaming adherence among older adults. Front Hum Neurosci 8:989. doi: 10.3389/fnhum.2014.00989
4. Annesi JJ, Mazas J (1997) Effects of virtual reality-enhanced exercise equipment on adherence and exercise-induced feeling states. Percept Motor Skill 85:835–844. doi: 10.2466/pms.1997.85.3.835
5. Australian Bureau of Statistics (2008) Defining sport and physical activity, a conceptual model. ABS Catalogue No. 4149.0.55.001
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