Fast and stable simulation of virtual water scenes with interactions

Author:

Liu Shiguang,Xiong Yuan

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference23 articles.

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2. Carlson M, Mucha PJ, Turk G (2004) Rigid fluid: animating the interplay between rigid bodies and fluid. In: Proceedings of SIGGRAPH, pp 377–384

3. Chentanez N, Müller M (2010) Real-time simulation of large bodies of water with small scale details. In: Proceedings of ACM/Eurographics symposium on computer animation, pp 197–206

4. Cords H, Staadt O (2009) Real-time open water environments with interacting objects. In: Proceedings of Eurographics workshop on natural phenomena

5. Darles E, Crespin B, Ghazanfarpour D et al (2011) A survey of ocean simulation and rendering techniques. Comput Graph Forum 30(1):43–60

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