Enhancing spatial skills of young children with special needs using the Osmo Tangram based on tangible technology versus a Tangram card game

Author:

Lahav OrlyORCID,Wolfson Ana

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference30 articles.

1. Baykal GE, Alaca IV, Yantaç AE (2018) A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning. Int J Child Comput Interact 16:104–113

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3. Costa S, Lehmann H, Robins B, Dautenhahn K, Soares F (2013) ”Where is your nose?”: developing body awareness skills among children with autism using a humanoid robot. In: ACHI 2013, the sixth international conference on advances in computer-human interactions, IARIA, 2013, pp 117–122

4. Dillenbourg P, Jermann P (2010) Technology for classroom orchestration. New science of learning. Springer, New York, pp 525–552

5. Gardner H (1995) Reflections on multiple intelligences: myths and messages. Phi Delta Kappan 77(3):200–203

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